1. Computer facial animation

by Parke, Frederick I | Waters, Keith.

Material type: book Book; Format: print ; Literary form: Not fiction Publisher: Wellesley: A K Peters, 1996Availability: Items available for loan: [Call number: 006.6 PAR] (1).
2. Cloth modeling and animation

by Breen, David E | House, Donald H.

Material type: book Book; Format: print ; Literary form: Not fiction Publisher: Natick: A K Peters, 2000Availability: Items available for loan: [Call number: 006.696 HOU] (1).
3. AI for games and animation : a cognitive modeling approach

by Funge, John David.

Material type: book Book; Format: print ; Literary form: Not fiction Publisher: Massachusetts: A K Peters, 1999Availability: Items available for loan: [Call number: 794.8163 FUN] (1).
4. Practical algorithms for 3D computer graphics

by Ferguson, R. Stuart.

Material type: book Book; Format: print ; Literary form: Not fiction Publisher: Natick: A K Peters, 2001Availability: Items available for loan: [Call number: 006.69 FER] (2).
5. Fluid simulation for computer graphics

by Bridson, Robert.

Material type: book Book; Format: print ; Literary form: Not fiction Publisher: Wellesley: A K Peters, 2008Availability: Items available for loan: [Call number: 006.696 BRI] (1).
6. Real - time shadows

by Eisemann, Elmar.

Material type: book Book; Format: print ; Literary form: Not fiction Publisher: Massachusetts: A K Peters, 2012Availability: Items available for loan: [Call number: 006.696 EIS] (1).
7. Processing for visual artists : How to create expressive images and interactive art

by Glassner, Andrew.

Material type: book Book; Format: print ; Literary form: Not fiction Publisher: Massachusetts: A K Peters, 2010Availability: Items available for loan: [Call number: 006.696 GLA] (1).

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